In my graphics class, we had a 3D modeling contest. My entry was the first place winner! It took me about a week to complete. I created the mesh and basic textures in ZBrush, then optimized the polycount in Maya and made more detailed textures in Substance Painter. I then rendered using RenderMan and composited in Photoshop. The final image is below:

an alternate angle

Turntable of the dragon with emission disabled
Turntable of the dragon with emission disabled
Turntable of the dragon with emission enabled
Turntable of the dragon with emission enabled
AO render with wireframe overlay
AO render with wireframe overlay
Below are some screenshots showing the production of the model in ZBrush:
Below: my small moment of glory
(Note: to make the mesh display with the project's mesh viewer, I had to forsake my textures, and a huge percentage of the overall polycount)

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