As shading lead, I worked mainly with painting textures and creating shaders, but also contributed to character blendshapes, modeling, pre-production work, and lighting.
Below are some examples of work I did for the short.
After the initial model was made by another member of my team (first photo), I tweaked the mesh to fix various problems (second photo). I then asked the director for feedback and created the final version of the mesh (third photo).
Various expression tests using region-specific blendshapes I created. Not all expressions were used for the final short.
Test renders showing the evolution of the attic's textures / shaders
Tests showing Rory's evolving skin and eye shaders. The art style of the short required simplistic shaders with a physical believability. I adjusted the specularity, color, and subsurface scattering until I felt it was consistent with our desired aesthetic.
Shading tests for the telescope and sweater.